x files for static meshes at the moment, Minetest currently spawns animated mesh scene nodes for these, which may result in reduced performance.Īny formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore. mtl files are not supported and can safely be deleted.ĭo not use. x) (binary & text, compression is not supported) Minetest currently supports the following formats for models: Minetest currently uses the following vertex attributes: Otherwise, model your entities in a scale where 10 units equals one node. If you prefer making your models in a metric scale, you will have to set visual_size of entities to 10x. Minetest currently requires a 10x scale applied to entity models. Otherwise you'll have to rotate it.īe sure to select Lefthanded Y-up in the exporter if it supports that, to avoid surprises. When in doubt, hit G, Y, 1 - if the model has moved forward, that means it's facing the right axis. Make sure that your models are facing that direction. In a space like this:īlender uses a Righthanded Z-up coordinate space, where forward is instead the positive Y axis. Minetest uses a Lefthanded Y-up coordinate space. 10 Create or copy the inventory textureīefore you begin making artwork for use with Minetest, there are a few things you should know.2.2.1 Setting up the 3D view to look correctly.1.8 Optimizing your model for network transfer.
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